You’re able to revert back to an old favorite if you’re not feeling one of the new features or elements. That’s a refreshing aspect about several parts of the game. If you still hate it, you can turn it off and go with the presentation you had in EA UFC 3. If it sounds like you won’t like this effect, give it a try for a few fights to see. A big injury to the head generates a red glow on the screen, while similar damage to the leg brings up a blueish-green light. It has been augmented with some appropriate detours from TV-style presentation to let you know when you or your opponent has taken major damage. Traditional stand-up is still as addictive as ever. This entire section of the game is one of the best aspects of gameplay. There are multiple ways to do major damage, and several movements that you can use to avoid the clinch, and to fight out of it. The movement back and forth while in the clinch, and the ability to chain together punches, knees, trips, and throws provide some serious layers for advanced fighters. Thankfully, in EA UFC 4, you can use all of these things as weapons and defense in the revamped clinch game. In real-life MMA, the battle in the clinch is far more like a stand-up exchange than grappling, though takedowns, trips and wrestling can still be a part of the equation. During a pre-release live stream, executive producer Brian Hayes said the idea was to make the clinch game an extension of the stand-up battle, rather than a precursor to the ground game. Striking is more fluid, and the new approach to the clinch is a real game-changer. Is the gameplay in EA UFC 4 as good as it is in EA UFC 3? It’s even better.
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